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Control Freak: My Epic Adventure Making Video Games Audible Audiobook – Unabridged
The designer of Unreal and Gears of War offers an eye-opening personal account of the video-game industry as it grew from niche hobby to hundred-billion-dollar enterprise.
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school and at just 17 joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew, and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on best-selling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports-car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.
Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
- Listening Length9 hours and 24 minutes
- Audible release dateNovember 1, 2022
- LanguageEnglish
- ASINB09TTQYR78
- VersionUnabridged
- Program TypeAudiobook
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Product details
Listening Length | 9 hours and 24 minutes |
---|---|
Author | Cliff Bleszinski |
Narrator | Kurt Kanazawa |
Whispersync for Voice | Ready |
Audible.com Release Date | November 01, 2022 |
Publisher | Simon & Schuster Audio |
Program Type | Audiobook |
Version | Unabridged |
Language | English |
ASIN | B09TTQYR78 |
Best Sellers Rank | #24,174 in Audible Books & Originals (See Top 100 in Audible Books & Originals) #146 in Video & Computer Games #487 in Biographies of Celebrities & Entertainment Professionals #656 in Actor & Entertainer Biographies |
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I have made games since extreme youth in 1982, was part of the demo scene, coding assembly and machine language demos in VGA, and even had ongoing chats with Tim Sweeney to bring my high-framerate tech engines to Epic MegaGames despite being surrounded by a world of misunderstandings that preferred I "stopped playing games". Cliff is my age, thus I cannot help but view his story as an alternate universe version of my own, with far too similar struggles, spot on analysis of the industry, the same flawed conclusions of what gaming has become, though ultimately finding a path to success. It is an amazing story.
P.S. I have to say, Mirage was my first, and most beloved, Transformer... and I loved Rad Racer. :)
I had followed him on Twitter since close to its inception and understood his “off the cuff” nature of just his persona in general and expected more of the same from this book. That is not what this is.
Cliff had written a genuinely complex analysis of his experiences of how making games for a living has also molded himself in a strange-yet-obvious way. The relationship between creation and his own personal story is symbolic. Negative impacts on one aspect manifests negative results on the other and vice versa.
Cliff is also a far better writer than I had expected. Don’t get me wrong. I didn’t expect a subpar book by any means. He managed to adapt to this type of writing environment far better than I had planned. Parts of the book read like a page turning thriller. Other parts tend to read with a lot of heartfelt emotion that got def didn’t expect going in from his “knee-jerk” public persona.
This is a must read for anyone that has ever enjoyed a video game… even if none of those games were Cliffy B games.
Can't think of any other book that gives this honest a look at what goes on at major Game Studios. And it focuses on the important stuff of how AAA games get made.
It contains some brutally honest (unflattering) details of his personal life, but it truly captures what it takes to design/create great games.
Just a fascinating read, start to finish.
It's a must read for all game-devs and/or aspiring game-devs.
Top reviews from other countries
It was great getting a glimpse into the journey of this legendary game developer. Everyone starts somewhere! Inspiring.
Highly recommend!
There are small insights into his process, about the business and what it can take to deliver a billion dollar franchise, good and bad. Upsides… wow, but it doesn’t come without personal sacrifice.
And then there are the big swings with Boss Key’s. Short, but sweet, it feels like there is a different book to be written if he ever chose to write it about this chapter and the period after. As someone with over 20yrs in the industry, I was nodding along to many anecdotes and smiled deeply at encounters with Hideo Kojima… who’s Metal Gear Solid was the reason I ended up making games too, for the same reasons Cliff defines late in the book… because we get a chance to remake the world.
Reviewed in the United Kingdom on May 13, 2023
There are small insights into his process, about the business and what it can take to deliver a billion dollar franchise, good and bad. Upsides… wow, but it doesn’t come without personal sacrifice.
And then there are the big swings with Boss Key’s. Short, but sweet, it feels like there is a different book to be written if he ever chose to write it about this chapter and the period after. As someone with over 20yrs in the industry, I was nodding along to many anecdotes and smiled deeply at encounters with Hideo Kojima… who’s Metal Gear Solid was the reason I ended up making games too, for the same reasons Cliff defines late in the book… because we get a chance to remake the world.