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Tomorrow, and Tomorrow, and Tomorrow: A novel Hardcover – July 5, 2022

4.4 4.4 out of 5 stars 93,506 ratings

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NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.

"Delightful and absorbing." —
The New York Times • "Utterly brilliant." —John Green
 
One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily

From the best-selling author of
The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.

These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s
Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
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Popular Highlights in this book

From the Publisher

utterly brilliant, one of the best books i've ever read says john green
a gem of a novel says erin morgenstern author of the night circus
an exquisite love letter to life with all its rose gardens and minefields says tayari jones
the sort of book that comes around once in a decade says rebecca serle, author of In Five Years

Editorial Reviews

Amazon.com Review

The Amazon Editors' #1 Pick of 2022: I’m not a gamer, I will likely never be a gamer, but this book about childhood friends who bond over gaming in a hospital and later go on to build a video game empire, stole my heart and buoyed my spirits. This is a story of how friendship—in all of its messy misunderstandings, mistakes, and mishaps—gives Sam Masur and Sadie Green the fire to pursue their dreams, to be brave and overcome ridicule, to be the best they can be. Along the way they must reckon with what life throws at them: heartache and heartbreak, ambition and bravado, success and failure, jealousy and admiration. I devoured this book, and afterwards walked with a bounce in my step, a full heart, and the buzzy feeling of having discovered one of the best books on friendship—the complexity and the glory--I’ve ever read. —Al Woodworth, Amazon Editor

Review

WINNER OF THE GOODREADS CHOICE AWARD • NEW YORK TIMES BEST SELLER WINGATE PRIZE NOMINEE LOS ANGELES TIMES BOOK CLUB PICK

One of the Best Books of the Year: The New York Times, TIME, Buzzfeed, Entertainment Weekly, Oprah Daily, Slate, Self.com, Bookpage, Kirkus, SheReads, GoodReads, Goop, and The What List

A
New York Times Notable Book of the Year A Jimmy Fallon Book Club Pick • A Time Must-Read Book of the Year A Washington Post Notable Work of Fiction • BookPage Best Fiction of the Year

"Delightful and absorbing...Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are...Expansive and entertaining...Dozens of Literary Gamers will cherish the world she’s lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation."
—Tom Bissell, The New York Times

"A tour de force... A moving demonstration of the blended power of fiction and gaming....Zevin describes herself as 'a lifelong gamer.' That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn’t still own a copy of 'Space Invaders.' But instead, she’s written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen."
—Ron Charles, The Washington Post

“Whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. That's true of Moby Dick, and it's certainly true of Tomorrow, and Tomorrow, and Tomorrow, which renders the process of designing a great video game as enthralling as the pursuit of that great white whale….There are…smart ruminations here about cultural appropriation, given that the game, Ichigo, is inspired by Japanese artist Hokusai's famous painting The Great Wave at Kanagawa….It's a big, beautifully written novel about an underexplored topic, that succeeds in being both serious art and immersive entertainment.”
—Maureen Corrigan, NPR’s Fresh Air

"Engrossing....Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn’t primarily a novel of nerdy insider references....Videogames happen to be the medium by which [Zevin's characters] best express themselves and share in each other’s life."
—Sam Sacks, The Wall Street Journal

“Woven throughout [
Tomorrow, and Tomorrow, and Tomorrow] are meditations on originality, appropriation, the similarities between video games and other forms of art, the liberating possibilities of inhabiting a virtual world, and the ways in which platonic love can be deeper and more rewarding—especially in the context of a creative partnership—than romance.”
The New Yorker

"Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie’s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love story."
—Annabel Gutterman, Time

“The story of three brilliant kids who found a videogame company, this book is about so much more—friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous.”
—Kim Hubbard, People

"Zevin is a great writer who makes you care deeply about her characters....Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin’s exploration of partnership and collaboration is worth reading no matter who you are. Even if you’re skeptical about reading a book about video games, the subject is a terrific metaphor for human connection."
—Bill Gates

"You don’t have to be a gamer to appreciate the pulsing heart of this best-seller: In a story spanning three decades and references from Oregon Trail to Macbeth, Gabrielle Zevlin has written a modern, definitive story about work, love, and friends for whom you’d do and risk everything."
—Keely Weiss and Halie Lesavage, Harper’s Bazaar

“A remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in pixels….Zevin…clearly knows her way around an RPG, but it's the analog intimacy of
Tomorrow's wise, sensitive storytelling that stays.”
—Leah Greenblatt, Entertainment Weekly

"I’ve never played a video game in my life, and I was sucked into this book like it was
Halo and I was a socially awkward tween in 2001. Really, this isn’t just a book for people who understand life through the pixels, but for people who understand life through stories."
—Jenny Singer, Glamour

"One of the most special novels written in the past decade. This story follows two friends who form a thrilling creative partnership that drives them together and apart over the course of their young lives."
—Kiki Koroshetz, Goop

"Utterly absorbing...Until I read
Tomorrow, and Tomorrow, and Tomorrow, I had never heard of anyone playing games the way my husband and I play games, the way that Sam and Sadie do—on campaign mode but passing the controller back and forth. It takes a shattering lack of ego to play this way, knowing that someone else has the power to make a decision that would change the storyline or garner the skills to play through certain sequences that you’ll never see again. All that matters when you play like this is that you’re moving forward, and you’re together."
—Adrienne So, Wired

“This is a boy meets girl story that is never a romance – though it is romantic… Zevin blurs the lines between reality and play...
Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.”
—Pippa Bailey, The Guardian

"Two friends, who are often in love, but never lovers, must contend with the fame, joy and tragedy that comes with success after they enter the world of video game design. Spanning three decades and multiple locations, this love story by
The Storied Life of A.J. Fikry author is anything but predictable."
E! News, Tierney Bricker

"Tomorrow, and Tomorrow, and Tomorrow is a decade-spanning feat in storytelling, switching perspectives as the story winds through the years."
—Elena Nicolaou, TODAY Show

"Despite [her] fantastical virtual worlds woven in lush detail, Zevin wants us to take a hard look beyond the screen...At its heart,
Tomorrow is a coming-of-age tale stretched, in so many ways, by grief and hurt. This is Zevin’s tough love: There is no shortage of misfortune in life. Take a deep breath. Click continue....Tomorrow is not the type of book to accept a game over. It clutches onto that innocent hope ingrained in all video games."
The Washington Post

“Tomorrow, and Tomorrow, and Tomorrow…is buoyant despite the illness and pain that speckles its characters’ lives because they hope to meet again, to play again, to build again like gods….This book, with its respect for craft—the craft of love and games, or loving games—will remind you of how abundant one life is, how lucky we are to keep each other in our memories forever.”
—Ashley Bardhan, Kotaku

"This is a great novel. Zevin has the ability to make you care about her creations within paragraphs of meeting them....The book is rich with characters whose intertwined fates power the narrative...We are glad of the privilege of accompanying Sam and Sadie on the adventure of growing up and discovering who they are, and wondering who they might have been."
—Erica Wagner, The Financial Times

"If your Insta and #BookTok feeds are filled with pics of this read...there's a reason why....Trust us when we say to give it a shot....You'll follow [Sam and Sadie] over the course of decades, from Massachusetts to California, as they deal with ambition, loss, success, and heartache. We're not crying, you are." 
The Skimm

"Gabrielle Zevin’s potent new novel feature[s] a memorable and oddly stirring meet-cute, with Sam getting the attention of his long-ago childhood friend Sadie by shouting across a crowded train platform that she 'has died of dysentery.' If you picked up on that Oregon Trail reference, you may appreciate this funny, unpredictable story of love and video games set in the late ‘90s, a time when a couple of indie programmers like Sam and Sadie could take the world by storm with nothing but a good idea and a stack of floppy disks."
—Patrick Rapa, The Philadelphia Inquirer

"Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity.
Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." 
—John Green, author of The Anthropocene Reviewed

“My #1 book to recommend…
Tomorrow and Tomorrow and Tomorrow… [is]  incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.”
—Emma Straub, Cup of Jo

“Is there such a thing as the Great American Gamer Novel? Because if not, I believe Gabrielle Zevin just invented it. She has crafted a brilliant story about life’s most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating, this book absolutely pwned me—in the very best way.”
—Nathan Hill, author of The Nix

"Tomorrow, and Tomorrow, and Tomorrow is a beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing."
—Erin Morgenstern, author of The Starless Sea

"Gabrielle Zevin has written an exquisite love letter to life with all its rose gardens and minefields. With wisdom and vulnerability, she explores the very nature of human connection. This novel, and its unforgettable characters, know no boundaries. To read this book is to laugh, to mourn, to learn, and to grow."
—Tayari Jones, author of An American Marriage

"
Tomorrow and Tomorrow and Tomorrowis the sort of book that comes around once in a decade—a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies. Gabrielle Zevin is one of our greatest living novelists, and Tomorrow just may be her magnum opus. Remarkable."
—Rebecca Serle, author of In Five Years

“A polished, thoughtful novel about loyalty and love that, like the best video games, grows more absorbing the further you venture into it."
—Connie Ogle, The Star Tribune

"Zevin has written a fascinating novel about two friends who collaborate on designing video games. These games are so imaginative and innovative that you will wish you could actually play them."
Wisconsin Public Radio

“[A] brilliant tale of identity, human connection, and yes, love in all of its myriad of forms.”
—Sabienna Bowman, PopSugar

“If you’re into video games, this extraordinary coming-of-age/love story/social novel has your name on it. The story follows terrific characters from youth into their adult lives as founders of a successful gaming company. Even if you couldn’t care less about video games, Zevin’s signature narrative charms will still keep you riveted.”
—Marion Winik, Newsday

"The brilliance of Zevin’s tour de force is that you can come into this book with zero gaming knowledge and be blown away by her insights on the human condition, her prodigious capacity for storytelling, and how she weaves it all together — brilliant and brilliantly." 
—The Bridge

"Yes, it is a love story, but it is not one you have read before. Taking place over 30 years, this dazzling and intricately imagined novel by Gabrielle Zevin examines the nature of identity, disability, failure, and above all, our need to connect.
Tomorrow, and Tomorrow and Tomorrow is one of our most anticipated books of the summer and we can’t wait for you to read it." 
B&N Reads

“[This] novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way.” 
—She Reads

"Zevin… returns with an exhilarating epic of friendship, grief, and computer game development…. Zevin layers the narrative with her characters’ wrenching emotional wounds as their relationships wax and wane... Even more impressive are the visionary and transgressive games… This is a one-of-a-kind achievement.”
Publishers Weekly, starred

“Riveting… Zevin has written the book she was born to write, a love letter to every aspect of gaming…Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise…Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.”
Kirkus, starred

"Zevin creates beautifully flawed characters often caught between the real and gaming worlds, which are cleverly juxtaposed to highlight their similarities and differences. Both readers of love stories and gamers will enjoy. Highly recommended."
—Library Journal, starred

"It’s impossible to predict how, exactly, you’ll fall in love with Gabrielle Zevin’s novel
Tomorrow, and Tomorrow, and Tomorrow, but it’s an eventuality you can’t escape... Her artistic, inclusive world is filled with characters so genuine and endearing that you may start caring for them as if they were real. Above all, her development of Sam and Sadie’s relationship is pure wizardry; it’s deep and complex, transcending anything we might call a love story. Whether you care about video games or not is beside the point. Tomorrow, and Tomorrow, and Tomorrow is the novel you’ve been waiting to read."
—Chika Gujarathi, BookPage

Product details

  • Publisher ‏ : ‎ Knopf (July 5, 2022)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0593321200
  • ISBN-13 ‏ : ‎ 978-0593321201
  • Item Weight ‏ : ‎ 1.48 pounds
  • Dimensions ‏ : ‎ 6.4 x 1 x 9.5 inches
  • Customer Reviews:
    4.4 4.4 out of 5 stars 93,506 ratings

About the author

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Gabrielle Zevin
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GABRIELLE ZEVIN is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry and Young Jane Young. Her most recent novel is Tomorrow, and Tomorrow, and Tomorrow, a selection of the Tonight Show’s Fallon Book Club, the winner of the Goodreads Choice Award, a finalist for the Wingate Prize, and one of the best books of the year, according to the New York Times, the Washington Post, Time, Entertainment Weekly, the Atlantic, Amazon.com, Oprah Daily, Slate, NPR, and many others. The Storied Life of A.J. Fikry is now a feature film with a screenplay by Zevin. Her novels have been translated into forty languages. She lives in Los Angeles.

Customer reviews

4.4 out of 5 stars
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5 Stars
Honest read, beautifully researched
I loved this book so much. Each character was their own and the pace was just right. I enjoyed it so much. It took me months to pick the book back up to finish the last few chapters because I simply did not want it to end. I felt like I was their friend, too ❤️ Just finished it tonight and ohhh 😌❤️
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Top reviews from the United States

Reviewed in the United States on July 13, 2022
I loved everything about this book…
It’s adorable, sweet, sad, theatrical, character-collaborative-driven-in-spirit, artful, smart, emotional, intellectually rigorous, perceptive, and wonderful…
I could name a dozen more vertiginously exciting . . . vibrant words
to reflect the deep satisfying experience this novel is.
Even at oddball moments, Gabrielle Zevin’s novel flourishes surprising wisdom touching on the most common elements of the heart…..with unforgettable indelible characters.

In totality…….IT’S ALL BRILLIANT!…..and VERY ENJOYABLE!!!
….the writing, narrative, structure, (the gaming), the characters: (major and minor), and their relationships are LOVABLE as can be….

Sadie (Jewish-American) was one of the most brilliant people that Sam (American, part Korean and part Jewish descent) knew.
He hadn’t seen her in years—until he did—since their childhood in Southern California. Sadie went to MIT
Sam went to Harvard…..[Sam’s roommate-Marx- is a crucial part of the story, too]…

Other favorite characters are *grandparents*… GOTTA LOVE the generations — of love….

The context themes of love, loss, and life tragedies, are captured with sincerity, depth, and honesty.
This book could only have been written by somebody who has experienced grief to great lengths. Zevin has an impressive imagination and proficient talent…..leaving us readers with a memorable feat of storytelling, fine prose, and heartbreaking real characters.

I was one of those readers who fell in love with her novel “The Storied Life of A.J. Fikry”…..(It wasn’t too ‘sappy’ for me as it was for a few of my friends), but THIS….”Tomorrow, Tomorrow, Tomorrow”…..is more sophisticated….more fully developed….
Zevin is in her prime with this novel….
……I can’t imagine any reader ‘disliking’ it…..
There is something for everyone….many issues to contemplate!!!!
…..an examination of very profound friendships—
The ‘relationship-complex-love-friendship-issues’ were masterfully explored.
The brilliance shines throughout……
….with a look at the effects of tragedies, violence, illness, death, parents, grandparents, feelings of loneliness, fitting in, admiration for gaming designers….(especially women in the profession)…love for people, love for one another, and an enhanced respect for the benefits of gaming ……

About the aspects of ‘gaming’ ….
…..NOBODY NEEDS TO BE DIRECTLY interested….
But……I realized by the end of this novel (after tearful melancholy feelings), that there are benefits from gaming….
They ‘really’ must improved cognitive abilities, improved problem-solving skills and logic….
BECAUSE….
…..the characters in this novel (who played and created these games) WERE able to apply their technical skills to their relationships. It was subtle—but not-not unnoticed.
So…..parents: I wouldn’t worry if you can’t get your kid to stop playing games too much. It’s amazing how much they are learning about life….in relationship to others.

One more thing I must say …..then I’ll leave a few excerpts…
I thought the very beginning was MASTERFULLY written. I can’t remember ever reading a book that pointed to the ‘past, present, and the future’ at the same time more magnificently. SO WELL DONE!!!

Ok….enough of my excitement….
Here are some excerpts:

“Before Mazer invented himself as Mazer, he was Samson Mazer, and before he was Samson Mazer, he was Samson Mazur—a change of two letters that transformed him from a nice ostensibly jewish boy to a Professional Builder of Worlds— and for most of his youth he was Sam—S.A.M. on the hall of fame of his grandfather’s ‘Donkey Kong’ machine, but mainly Sam”.
NOTE: the above excerpt— written at the start- is worth reading a few times. (IMO)….then let it go…..it will show up in different ways through the rest of the novel.

“Sadie! SADIE! He felt foolish. SADIE MIRANDA GREEN! YOU HAVE DIED OF DYSENTERY!”
“Finally, she turned. She scanned the crowd slowly and when she spotted Sam, the smile spread over her face like a time-lapse video he had once seen in a high school physics class of a rose in bloom. It was beautiful, Sam thought, and perhaps, he worried, a tad ersatz. She walked over to him, still smiling—one dimple on her right cheek, an almost imperceptibly wider gap between the two middle teeth on top—and he thought that the crowd seemed to part for her, in a way that the world never moved for him”.
“It’s my sister who died of dysentery, Sam Masur, Sadie said. I died of exhaustion, following a snakebite”.
“And of not wanting to shoot the bison, Sam said”.
“It’s wasteful. All that meat just rots”.
“Sadie through her arms around him. Sam Masur! I kept hoping I’d run into you”.

“What brings you to Harvard Square? Sam asked”.
“Why the Magic Eye, of course, she said playfully. She gestured in front of her, toward the advertisement. For the first time, Sam registered the 60-by-40-inch poster that transformed commuters into zombie horde”.
“SEE THE WORLD IN A WHOLE NEW WAY. THIS CHRISTMAS, THE GIFT EVERYONE WANTS IS THE MAGIC EYE”.

Sadie….with those
heterochromic eyes…..
“In which case, the only proper thing for us to do right now is have coffee, Sam said. Or whatever you drink, if coffee’s too much of a cliché for you. Chai tea. Matcha. Snapple. Champagne. There’s a world with infinite beverage possibilities, right over our heads, you know? All we have to do is ride that escalator and it’s hours for the partaking”.
“If this were a game, he could hit pause. He could restart, say different things, the right one’s this time. He could search his inventory for the item that would make Sadie not leave”.

“You would think women would want to stick together when there weren’t many of them, but they never did. It was as if being a woman was a disease that you didn’t wish to catch. As long as you didn’t associate with the other women, you could imply to the majority, the men: ‘I’m not like those other ones’. Sadie was, by nature, a loner, but even she found going to MIT in a female body to be an isolating experience. The year Sadie was admitted to MIT, women were slightly over a third of her class, but somehow, it felt like even less than that. Sadie sometimes felt as if she could go weeks without seeing a woman. It might have been that the men, most of them at least, assumed you were stupid if you were a woman”.

“What is a game? … It’s tomorrow, and tomorrow, and tomorrow. It’s a possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever”.

Wonderful….as wonderful as can be!!!

elysejody
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Reviewed in the United States on April 7, 2024
I love a book that takes a topic that doesn't particularly interest me (i.e. gaming) but still manages to make it such an interesting and incredible read. I am far from a "gamer", and while this book mostly revolves around the gaming industry and uses a lot of terminology and talk that I wasn't always able to follow, I was still able to feel engrossed in the story and was just as invested in it. Alongside with gaming, this book also does an amazing job at exploring various friendships, relationships, etc. and seeing how they change over time. I really do enjoy a story that takes place over a period of time and seeing how the characters and their relationships change with them, and this book is an excellent example of that.

That being said, I feel like there was a portion of the book where my interest level dropped a little (about after the first 1/3 of the book). I feel like the characters became a little stagnant at that point, seemed like there was a bunch of unnecessary drama, and fell a little flat for me. And I was starting to feel very disconnected from the characters. BUT... then the about 3/4 of the way in.... Gabrielle just hits you with the biggest punch to the gut I've gotten from a book in a while. And I was left with my jaw hanging open, and realized just how close to the characters I was in that moment. All feelings of being disconnected were gone, and I was left with my heart on the floor. But seriously, that chapter (Part VII: The NPC: You are flying. - you know the one), was one of the most tragic, beautifully written chapters I've ever read. Whether you enjoyed the book a lot, or none at all, no one can deny how emotionally impactful that chapter was. I'm still reeling from it.

This was one I listened to on audio, and was definitely a good choice. The narrator was amazing, and did an incredible job at bringing the characters to life. While this book wasn't a knock out 5 stars for me, it was still an amazing read and definitely recommend it to everyone.
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Reviewed in the United States on May 4, 2024
Loved it for the story, and the characters. Not a gamer, but it didn’t matter. Gives all the emotions. Well done.

Top reviews from other countries

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Bruno Ricardo Moreno García
5.0 out of 5 stars Bueno
Reviewed in Mexico on April 24, 2024
Bien y de pasta dura, muy bien enviado sin detalles
Iuliia Motora
5.0 out of 5 stars Wonderful, fantastic and amazing!
Reviewed in Canada on April 15, 2024
I've read a few books this year and this is by far my favorite. Fascinating, bittersweet and delightful! Highly recommended.
Sam8406
5.0 out of 5 stars Beautiful and opened my eyes to a whole different side of gaming.
Reviewed in the United Kingdom on May 4, 2024
Beautifully written, characters had so much depth and complexity and loved the game development sub-plot. Couldn't put it down. I instantly bought another one of her books.
Le Dac Anh Minh
5.0 out of 5 stars Beau récit
Reviewed in France on May 2, 2024
Une excellente expérience de lecture, un récit charmant sur le monde des jeux vidéos, les pertes, l'amitié et l'amour
Kuhu Priyamvada
5.0 out of 5 stars Go for it!
Reviewed in India on March 11, 2024
Absolutely devoured this book. So well put together, intricately genius and brilliantly researched branches of thoughts. The friendships, the existence and loss of it, the connections of plots and realisations will make you scream out of joy! So, please add this to your reading list.