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Septima

5.0 out of 5 stars 9 ratings

$65.00
FREE Returns
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Purchase options and add-ons

  • Accessible, intuitive and fast-paced strategy game
  • Simultaneous action selection with positive player interaction
  • For ages 12+

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Product information

Product Dimensions 11.61 x 11.61 x 0.04 inches
Item Weight 6.74 pounds
Country of Origin Hungary
ASIN B0CPM7XL3S
Item model number MINSE02
Manufacturer recommended age 12 years and up
Best Sellers Rank #195,335 in Toys & Games (See Top 100 in Toys & Games)
#5,997 in Board Games (Toys & Games)
Customer Reviews
5.0 out of 5 stars 9 ratings

5.0 out of 5 stars
Manufacturer Mindclash Games GmbH

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Product Warranty: For warranty information about this product, please click here

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Septima


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Product Description

Septima

Septima

PLAN YOUR ACTIONS WITH A SEMI-COOP TWIST

Septima uses a snappy card-driven action system where players plan their actions

simultaneously each round. You may choose to play it safe on your own, or temporarily work with other players or even the Septima, choosing the same action as they do.

Septima

MANAGE SUSPICION AND AVOID HUNTERS

Acting together grants a powerful bonus effect, but such direct displays of witchcraft also raise suspicion and attract Hunters. This creates a world, that constantly reacts to you, where powerful moves are both tempting

and dangerous.

Septima

MANIPULATE THE TRIALS TO EXPAND YOUR COVEN

As you use your magic to heal, recruit and charm the townfolk, you will gain loyal

supporters. Saving an accused Witch from exile is a great way to grow your Coven and gain new permanent abilities. Even members of rival players’ Covens can be put to trial by the Hunters - if you save them, they will join you instead!

Quick and engaging gameplay!

Septima

Septima

Septima

WHAT’S IN THE BOX? - Common components

  • 1 Main board (2-sided), 1 Ritual board, 1 Potion board, 1 Trial & Scoring Aid sheet, 1 Season marker, 1 Turn Step marker, 1 Starting Player token
  • 6 Patient Tokens (2 Blind, 2 Infected, 2 Paralyzed), 12 Spell markers, 16 Angry Citizen meeples, 1 Hunter die, 5 Hunter pawns, 24 Witch tiles, 6 Building tiles with 2 different backs
  • 30 Spell cards (10 Scoring, 20 Regular) in 3 colors (Earth, Air, Fire), 9 Book of Divinations cards, 8 Prologue cards, 9 Septima Action markers, 1 Septima 2-player Overlay tile
  • 16 Crystals, 8 Good Luck Charm tokens, 5 Lunar Ingredient markers (Berry, Skull, Herb, Mushroom, Root), 80 Ingredient tokens (16 each of Berry, Skull, Herb, Mushroom, Root), 56 Potion tokens (8 of each type), 48 Wisdom tokens (30x "1" Wisdom, 10x "5" Wisdom, 8x "10" Wisdom)
  • 1 Trial bag, 1 Scoring pad

Common components

Player components

Solo Components

Septima
Shapeshifting and Omens Expansion
Customer Reviews
5.0 out of 5 stars 9
4.2 out of 5 stars 3
Price $65.00 $20.00
Products Base game Expansion
Players 1-4 players 1-4 players
Recommended age 12 years+ 12 years+
Play time Approximately 25 minutes per player Approximately 25 minutes per player

Customer reviews

5 out of 5 stars
9 global ratings

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Top reviews from the United States

  • Reviewed in the United States on March 29, 2024
    "Septima" is a pretty mid-range strategy game about building your own witch coven using planning and resource collection to brew potions and develop spells to make yourself the most influential witch in order to take over all the covens as Septima. The imagery in this game is very gothic witch fare and is not grotesque or offending. The themes are not overly dark or deal with anything that associates with dark or evil witchcraft. You are trying to heal townsfolk and be a positive effect on the town while avoiding witch-hunters or angry mobs who don't appreciate your efforts. While there are witch trials (a la Salem), the witches are "banished" rather than burned at the stake and saving witches from these trials is one of the main ways of recruiting more witches into your coven and make you earn more wisdom (points). Collecting ingredients and crystals is your primary focus to make potions which in turn heal townsfolk. Managing your time with brewing potions and learning new spells as part of the Ritual track (nothing to do with any dark forces or Satanism) helps you to gain more wisdom and ultimately win the game. Time management is also extremely important as you only have one year's time (four seasons) to accomplish your goals. Each season has five moon phases for a total of 25 turns total to complete whatever you are trying to do. Once you have the routine down, turns are very quick and before you know it, you are at the next witch trial at the end of the season. The witch trials are a little more time consuming and add more time to playing the game, but the steps are fairly easy and get quicker the more you play the game. Overall, some people comment that the game is too long and that some parts are fiddly and not polished. I would argue that if you are familiar with Mindclash Games, they produce fairly complex decision-making games with high production level and concepts that I and others in my gaming group appreciate. I would recommend this one to anyone who likes resource management and set collection with the understanding that you will not have time to do everything you want or plan as is the hallmark of great Eurogames.
    7 people found this helpful
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  • Reviewed in the United States on June 19, 2024
    Still learning to play this game but so far I really like it and all the different goals available. Definitely highly recommend!
  • Reviewed in the United States on August 27, 2024
    This was a gift to my sister in law and she loved it and it came in soo fast!