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Donald Featherstone’s Wargaming Campaigns Paperback – May 2, 2022

4.1 4.1 out of 5 stars 25 ratings

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Donald Featherstone’s War Game Campaigns was the first wargaming book to deal with the art of creating a series of related battles and linking them into campaigns for the modern enthusiast. This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, to attrition to the issue of smaller forces delaying larger ones. Included are twenty-one examples of wargaming campaigns, covering periods from the Dark Ages to World War II. Each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. This book was originally published under the title of ‘War Game Campaigns’. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.
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Product details

  • ASIN ‏ : ‎ B09ZCV6CLC
  • Publisher ‏ : ‎ Independently published (May 2, 2022)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 214 pages
  • ISBN-13 ‏ : ‎ 979-8815871373
  • Item Weight ‏ : ‎ 14.1 ounces
  • Dimensions ‏ : ‎ 6.14 x 0.49 x 9.21 inches
  • Customer Reviews:
    4.1 4.1 out of 5 stars 25 ratings

About the author

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John Curry
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John Curry is an academic at Bath Spa University in the UK. He is a specialist in simulations, serious games and cyber security.

He is the author of a growing number of publications on these subjects.

His current research is focusing on gaming cyber warfare and asymmetrical conflict

In his spare times he plays games.

Customer reviews

4.1 out of 5 stars
25 global ratings

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Top reviews from the United States

  • Reviewed in the United States on March 2, 2025
    Great book. Very nice read
  • Reviewed in the United States on June 17, 2014
    A great read for War gamers in all eras. I especially enjoyed the narrative of the Boer Campaign. A nostalgic read with a lot of hidden gems of ideas, thoughts and suggestions. Highly recommended.
    One person found this helpful
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Top reviews from other countries

  • G. B. Lawrence
    5.0 out of 5 stars Essential reading
    Reviewed in the United Kingdom on October 17, 2019
    One of the books that every Wargamer should have.
  • Francisco G. Belmonte Perez
    1.0 out of 5 stars Campaigns?. Where?
    Reviewed in Spain on December 1, 2015
    A great deception. It was supposed to include ideas and rules about running campaigns. But at least for WWII, they are absent.
  • JWH
    4.0 out of 5 stars Enthusiastic Encouragement to Play Wargames Campaigns
    Reviewed in the United Kingdom on December 17, 2015
    This book remains useful to all wargamers considering running a wargames campaign. I think that the approach is almost one of a collection of magazine articles all on the general theme of campaigning but with each covering different aspects. Map-moving (including both the actual mechanics as well as such things as rates of march), lines of communication and supply, combat experience and delaying actions all get an examination. The author looks at what forms of campaign that might best a wargames club and also examines specific ways of re-enacting historical campaigns including the Franco-Prussian War and the Peninsular War, a more generic Viking raid, the Agincourt campaign, a small ECW campaign (Alton), a French & Indian War campaign, WW2 campaigns, colonial campaigns, a fictional C19 European campaign, an ACW campaign (Shenandoah Valley) and so on. All have either a simple set of campaign rules or suggestions for rules to bring out the most interesting features of a given campaign scenario and enough detail is given for each to allow the reader to recreate the campaign for him or herself. All campaigns are given a small battle report to show what happened when the author was trying the game out which is very helpful in working out the kind of game that any given campaign is likely to deliver.

    The book is full of diversions - the section on running a wargames club contains a set of Napoleonic skirmish rules, there are battle scenarios located inside some of the historical campaign chapters, there are a set of simple rules within the Agincourt campaign section, there are numerous diversions on simple figure painting and terrain construction techniques and so on.

    In summary, a book which is absolutely rammed full of ideas for conducting wargames campaigns. I would say it has more practical ideas and covers much wider territory than Charles Grant's Wargame Campaigns and the author's immense enthusiasm for gaming really shines through. All the examples are based on historical wargaming but enthusiasts for fantasy and science-fiction gaming should be able to adapt many of the ideas and scenarios with little difficulty. The writing is generally good and his enthusiasm is infectious but I find some of his expression a bit breathless, particularly on the 'romance' of this historical period or that type of historical soldier. I also think that the Grant book is more useful if you wanted a step-by-step guide to writing one's own campaign rules from scratch. This shouldn't detract overmuch from a very good book however, one I strongly recommend to wargamers interested in designing and playing campaigns.