Wizards of the Coast Guillotine
Purchase options and add-ons
Age Range (Description) | Children |
Number of Players | 5 |
Brand | Wizards of the Coast |
Theme | Game |
Material | Cardstock |
About this item
- 30 minute playing time
- Fast paced and fun
- 100 playing cards, rules
- Easy to learn
- Tons of replay value
Frequently bought together
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Product information
Product Dimensions | 7 x 4.88 x 0.88 inches |
---|---|
Item Weight | 4 ounces |
Country of Origin | China |
ASIN | B000ARTT7S |
Item model number | 5510919 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #13,723 in Toys & Games (See Top 100 in Toys & Games) #63 in Collectible Card Game Booster Packs |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | Yes |
Department | Board Games |
Manufacturer | Wizards of the Coast |
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Product Description
Product Description
The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round twelve nobles are lined up for the guillotine. The nobles are worth varying points depending on their notoriety. During your turn you play action cards to change the order of the line so you can collect the best nobles. The platter with the most points at the end of the game wins. Will you be skillful enough to bribe the guards to collect Marie Antoinette? Or will you lose points for beheading the Hero of the People? Heads are going to roll.
From the Manufacturer
This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. You want top bragging rights, so you’d better collect the most prestigious noggins. Will you be skillful enough to bribe the guards and collect Marie Antoinette? Or will you lose points for beheading the Hero of the People.
From the manufacturer
Guillotine
Description
The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round twelve nobles are lined up for the guillotine. The nobles are worth varying points depending on their notoriety. During your turn you play action cards to change the order of the line so you can collect the best nobles. The player with the most points at the end of the game wins. Will you be skillful enough to bribe the guards to collect Marie Antoinette? Or will you lose points for beheading the Hero of the People? Heads are going to roll!
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game very fun and humorous. They also say it's very easy to learn and play, with very little explanation necessary. Customers also mention that the game is very quick, and the days go fast. They say the theme is simple and perfect for people new to strategy games. Customers appreciate the artwork on the cards.
AI-generated from the text of customer reviews
Customers find the game very fun, great for all ages, and easy to learn. They also say the action cards are fun and humorous, adding to the simplicity of play. Customers also say it's a really fun strategic game with some luck involved. They say it’s able to keep players' attention with the fun art and game setting. They mention that the game makes them laugh till they cry.
"...Very fun to play! The effects of the action cards are very fun to plan around and execute...." Read more
"This is a fun, very easy to learn, portable and quickly played game that still manages to have a bit of strategy involved...." Read more
"...Overall its a lot of fun and a great game to play while sharing some beers with a few friends...." Read more
"...It's all very cartoony, so there's nothing overtly violent or anything. Just a bunch of well illustrated cards...." Read more
Customers find the game easy to learn and enjoy. They say the concept is simple enough for upper elementary/middle school age, yet it's fun for all ages. They also mention that the core mechanic is very simple and the cards tell you what they do. Customers also say the point of the game is rather simple, and there's no need for a rulebook.
"Pros- Easy to learn and teach.- Fast to setup and play (less than 30 minutes).-..." Read more
"This is a fun, very easy to learn, portable and quickly played game that still manages to have a bit of strategy involved...." Read more
"A fairly simple game that is probably 75% luck and 25% fun. Very easy to learn and unpredictable since the Action Cards can turn the game..." Read more
"...challenge for me to enjoy it, and lighthearted enough that it's easy enough to play with a few minutes to spare...." Read more
Customers find the speed of the game to be very quick, with the rounds lasting between 10 and 30 minutes. They also say the days go fast and before they know it, they're done with a round. Customers also say it's a nice change of pace, a friendly game that takes a minimal amount of time to play, and the best quick card game. The game takes 5 minutes to learn and is easy to setup and play.
"Pros- Easy to learn and teach.- Fast to setup and play (less than 30 minutes).-..." Read more
"This is a fun, very easy to learn, portable and quickly played game that still manages to have a bit of strategy involved...." Read more
"...This is a pretty new-player friendly game that takes a minimal amount of time to play...." Read more
"Best for 2 to 4 players, Guillotine is a great and fast playing card game set in the French Revolution...." Read more
Customers like the theme of the game. They say it has simple strategy, involving a point system that is not too complex. They also mention that it requires some strategy but not as much to go crazy. Customers also say it's perfect for people new to strategy games because it rewards critical thinking. They find the game easy to learn and great for teaching the strategy to youngsters. Customers say it’s a great mix of skill and luck if you're looking for something that anyone can play.
"...This is a pretty new-player friendly game that takes a minimal amount of time to play...." Read more
"A fairly simple game that is probably 75% luck and 25% fun...." Read more
"This is a very easy game to learn and enjoy. Perfect for people new to strategy games because it rewards critical thinking but you can still finish..." Read more
"...Some cards could have been better written -- but this was a FUN, strategic, game. Our group spanned five decades, and we all enjoyed playing!" Read more
Customers find the artwork great, funny, colorful, whimsical, detailed, and creative. They also say the cards are cute, elegant, and fun to look at.
"...This Guillotine's box! To emphasize, the art is good, the box itself looks nice, but it's useless...." Read more
"...Just a bunch of well illustrated cards...." Read more
"...The card art is excellent, which is an important factor for me, although the flimsy guillotine that comes with it could have been eliminated and..." Read more
"...The game's fun comes from its simplicity. The artwork on the cards is humorous, and well drawn - something I find to be very important in a card..." Read more
Customers find the game competitive. They say it's great for 2 or more players, and can be played with 20-40 minutes per game.
"...Anyway, it's really fun and competitive for a group without taking all night to explain the rules." Read more
"Great game for 2 players. I went to a specialty board game store in Madison, WI, with hundreds of games...." Read more
"...Great game for smaller groups! We love it so mush we wish it came in other themes as well!" Read more
"...There are some terrific combination plays also." Read more
Customers find the game great for many different age groups and numbers of players. They say it's perfect for younger players and experienced players requiring a quick diversion. They also say it can be played by people of different ages at different levels. Customers also mention that the game is easy but re-playable for kids and adults.
"...This is definitely good for teens and up...." Read more
"...Very easy to learn and play and it's good for a wide age range. We've played it with our 8 year, 13, 16 year old kids...." Read more
"...Fun for adults, teens and older kids." Read more
"...-The game is accessible, but won't bore you. Great for adults as well as children..." Read more
Customers find the game portable, easy to travel with, and light enough to carry around. They also say it's perfect to throw in a bag for a get together. Customers also mention that the artwork is beautiful and humorous. They say the game goes by fast and is entertaining, with no cumbersome board to carry.
"This is a fun, very easy to learn, portable and quickly played game that still manages to have a bit of strategy involved...." Read more
"...consists of only two small decks of cards to it can be easily taken along when traveling." Read more
"Easy to play and lots of fun. The playing for years! Easy to travel with as well." Read more
"...It's really portable since it's just two decks of cards, so we bring it on vacation with us all the time...." Read more
Reviews with images
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Top reviews
Top reviews from the United States
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- Easy to learn and teach.
- Fast to setup and play (less than 30 minutes).
- Small table space is enough to play.
- Replayable because of the variety in the order of point cards (nobles) as well as action cards that appear from game to game. Some point cards even have effects does affecting the gameplay. Action cards also changes the game in a way thus making each game unique.
- Not multiplayer solitaire. Since there is an ordered line of cards which will be get by each player on their turn, all players want the best card from the same line of cards, creating a competition on that by playing action cards that could change that line on their turn. Most action cards also affects other players directly in other ways.
- Very fun to play! The effects of the action cards are very fun to plan around and execute. Getting a point card (noble) is exciting as you collect sets of cards that you need to score more.
Neutral
- Especially nowadays in the connected world, and a softer world, where everyone has a negative comment, the theme might be seen as a negative. I don't mind it because during the game, while it is thematic, it doesn't feel like you're "killing" someone, it just feels like you're "collecting" a card. This is because of the simplicity of the game which makes it feel very light.
- No tiebreaker. On my first game as a 2-player game, we both scored 45 points! I don't mind it, I actually prefer no tiebreaker in games because if both of you scored the same number of points, then no one can actually brag about it as it's the same number of points regardless of what tiebreaker rules are there :)
Cons
- In my collection, including those that I already sold, I had a total of around 67 board game boxes. Want to know what's the most useless one? This Guillotine's box! To emphasize, the art is good, the box itself looks nice, but it's useless. It isn't the usual "open the lid" type of box but rather like the cereal boxes. For you to insert the cards, you have to trust gravity to not scatter them upon landing at the bottom of the box. That isn't even the worst part! If you sleeved your cards, then just burn the box because it wouldn't fit any (since there is also the cardboard for the executioner inside the box). I just put my cards separately in a paper bag.
- The additional executioner cardboard could have been just the box itself! If you already saw how Tiny Epic games do it, they maximize the usage of even the boxes themselves. I don't mind additional components if there is enough space in the box, but if the box itself is already trash, then that is where I have a problem. They could have even just designed an insert that also converts to the executioner, instead of a totally separate executioner in a useless thin box.
Reviewed in the United States on December 21, 2023
- Easy to learn and teach.
- Fast to setup and play (less than 30 minutes).
- Small table space is enough to play.
- Replayable because of the variety in the order of point cards (nobles) as well as action cards that appear from game to game. Some point cards even have effects does affecting the gameplay. Action cards also changes the game in a way thus making each game unique.
- Not multiplayer solitaire. Since there is an ordered line of cards which will be get by each player on their turn, all players want the best card from the same line of cards, creating a competition on that by playing action cards that could change that line on their turn. Most action cards also affects other players directly in other ways.
- Very fun to play! The effects of the action cards are very fun to plan around and execute. Getting a point card (noble) is exciting as you collect sets of cards that you need to score more.
Neutral
- Especially nowadays in the connected world, and a softer world, where everyone has a negative comment, the theme might be seen as a negative. I don't mind it because during the game, while it is thematic, it doesn't feel like you're "killing" someone, it just feels like you're "collecting" a card. This is because of the simplicity of the game which makes it feel very light.
- No tiebreaker. On my first game as a 2-player game, we both scored 45 points! I don't mind it, I actually prefer no tiebreaker in games because if both of you scored the same number of points, then no one can actually brag about it as it's the same number of points regardless of what tiebreaker rules are there :)
Cons
- In my collection, including those that I already sold, I had a total of around 67 board game boxes. Want to know what's the most useless one? This Guillotine's box! To emphasize, the art is good, the box itself looks nice, but it's useless. It isn't the usual "open the lid" type of box but rather like the cereal boxes. For you to insert the cards, you have to trust gravity to not scatter them upon landing at the bottom of the box. That isn't even the worst part! If you sleeved your cards, then just burn the box because it wouldn't fit any (since there is also the cardboard for the executioner inside the box). I just put my cards separately in a paper bag.
- The additional executioner cardboard could have been just the box itself! If you already saw how Tiny Epic games do it, they maximize the usage of even the boxes themselves. I don't mind additional components if there is enough space in the box, but if the box itself is already trash, then that is where I have a problem. They could have even just designed an insert that also converts to the executioner, instead of a totally separate executioner in a useless thin box.
Explaining the rules will take two minutes, tops, and kids as young as 7 can grasp the concepts. It also teaches counting.
Basically, play proceeds in 3 rounds which represent 1 day. On each day you line up 12 nobles to be Guillotined, each of worth is worth a certain number of points ranging from -3 to +5. You are forced to take the noble at the front of the line, but you are given action cards you can play first which allow you to manipulate the line to some extent, taking the better nobles and leaving the worse for your opponent. Action cards can also do things like give you bonuses for certain noble types, force people to give up/exchange action cards and nobles, give opponents penalties to their score, etc.
At the end of the 3 days, the player with the most points wins.
Among other things, strategy is involved when:
*You have to decide whether denying a great noble for your opponent is more important than gaining a good noble for you
*Certain nobles increase in points when paired, tripled, or quadupled
*Do you manipulate the line NOW, or wait until later for greater benefit
*You have to decide is more likely to beat you and work to wreck their noble acquisition
For example, Grey nobles are worth negative points, and you always try to avoid them and force opponents to take them. However, there is an action card, when played, which turns all your grey nobles into +1 cards. If held until the right time, other players may ignore you until you suddenly play it an jump forward in points.
Granted, the game is not all strategy; there is a certain amount of luck. A game can turn on a particular card play, but even then one has to decide when the best time is to play that card; if you wait to long you can lose it OR the situation can change, making it worth less or even worthless!
This is a really fun, simple game which is more than worth the price.
**UPDATE**
I took this with me for a visit to my parents a couple states away. They loved it. I also introduced it to all 3 of my brothers, and they really liked it as well. Probably a new game to have in the rotation as a regularly played game that doesn't take HOURS to play (we normally play a card game called Hand & Foot...it can take forever)
Top reviews from other countries
Very simple game mechanics but with lot of variation and depth to the game play that alwasy keeps things intersting.
Après l'avoir signalé, le vendeur a aimablement accepté de le rembourser.
Merci beaucoup.